In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors).Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0 Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0 Toggling car lights on does not make windows invisible when viewed from inside anymore Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
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